ARIGAMI
Problem and implemented solution
E-commerce today is high competition sphere with a wide variety of products and uniform content. So sellers faced with a problem: how to attract customer attention to a product? Our value proposition is: to increase sales by involving buyer in purchasing process with our interactive 3d and AR tools.
Longlist
Nomination
Cognitive technologies and Creative economy
Topic
Innovative national solutions for creating creative content (films, video games, animation, sound, graphics)
Estimated duration of implementation
1 to 3 months
Implementation geography
СIS, Middle East
Description of competitive advantages
Our solution:
1) 30% more effective through gamification in AR, while competitotrs use ready-made AR solutions from Apple and Google, available to everyone.
2) increases showroom traffic by 70% due to omnichannel sales tool integration, while competitors focuses on online sales, ignoring the ROPO principle (research online - purchase offline)
List of awards and prizes, media articles about the organization/individual or the Practice
N.A.
List of scientific works and IP connected with the Practice
N.A.

