Platforms for fostering competencies in game or gamified formats
Robot Battles Online- platform for the development of robotics competencies in a game format.
The development of industry, everyday life, and the exploration of new territories, including the transition to the era of space colonization, largely depends on advances in robotics, the emergence of curious experimenters, talented engineers and scientists in this field of technology. In turn, the likelihood of developers being able to make serious changes in the evolutionary process of robotics development can be increased by increasing the interest of young people in this field. One of the modern tools for increasing the interest of young people is gamification. Our team is developing a unique web platform for the development of robotics competencies - Robot Battles Online. This platform allows you to control real robots remotely via the Internet and hold various competitions in the game format – robo-football, robo-sumo, robo-quests, etc. At the same time, you can participate in such competitions directly from home or school. Unlike online games and other educational Internet projects, our players control real robots remotely, located in our arena in Kazan, rather than virtual ones. Unlike the classic Robot Battle competitions, you can participate in tournaments and control a robot right from home. Players will be able to use the points they receive as a result of the competition to unlock various upgrades and access new features, just like in regular online multiplayer games. At the moment, the competitive component of the platform with elements of gamification has been tested (obtaining medals in tournaments, choosing a robot and the possibility of using the payload module) – in the spring of 2024, more than 20 tournaments were held and over 200 feedback reviews from participants were received. In the future, it is planned to expand the gaming and educational content, including adding training in 3D modeling and 3D printing, programming and setting up autopilot. Automating the maintenance of tournaments will make them available around the clock. Already in September, we are launching a demo version with round–the-clock access – «Polygon 4 (Demo)». The WEB format allows people from anywhere in the world to participate at any convenient time, which will help our project become a bridge between technical creativity circles in different countries. If it is possible to draw attention to the project, it will be possible to implement a network model with the placement of arenas in different circles of technical creativity with a different set of competitions and an international association of developers when creating new robots.